The eyes are basically made of sphere. The model of eyes was completed. And the next step is to make the animation.
Drag a Circle and align at the left eye, in the Front view, and adjust the position of left view. The Circle as a target for the eye.
Go to the motion panel, under the Assign Controller highlight rotation, there is a small box below the Assign Controller label, which had click it. Click the label and pick Look at Constraint. Scroll down the motion panel to the Look at Constraint section, click on Look at Target. Now connect the eyes with the point helper, a line will appear. However, the pupil jumps to a different place. Hence, select Look At Axis is used to correct this. The right eye used same way of left. Next, I drew a large Circle, and link to two small circle. In order to the two eyes can be controlled individually, also can be controlled together.
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