Saturday, 19 March 2011

other parts & other mushroom modelling


I make the other mush through copy the first one and give some modify.



The first mushroom was adorned with a little mushroom. And this one adorned with a flower.
The plate made also used Lathe. And the food made used the line and extrude. After that, group it.


The flower made of five Spheres. And the scape made with line that the thickness modifies to larger.

The leaf I created with a box, and use the Extrude and vertex adjusted to make the sharp. Symmetry used to mirror the model. And final used the TurboSmooth to make it smooth. Group it.



The scene of outdoor
The out scene is house looked like mushroom. And at the back of house is a slopes. The modeling is sample that like the character model. But the mapping and colour set are really important I think. Gradient be used to make looked more nature. And I were tried many material due to chosen of a most suitable for grass and flower.






Conclusion
During the whole process of modelling, Editable Poly, that functionality under it such as Vertex, Edge, Border, Polygon, Extrude, Cut, Collapse, etc have been frequently and repetitively applied to adjust the shape and link two elements together. Symmetry modifier acts as a mirror. And in the process of modeling, the TurboSmooth applied to shown the model after smooth, and I could be used it to adjusted the sharp better. As well as, the tools of Lathe and Reactor are used to scene modeling.

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